New Track info

 
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Skitch2
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Joined: 26 Nov 2006
Posts: 28



PostPosted: Mon Dec 11, 2006 9:02 pm    Post subject: New Track info Reply with quote

Ok. The Max work is now complete for Zero Degrees 2. It Has been a very difficult build because if the amount of time off from max this year. I am happy with it as it has a felling yard feel with the added visuals of Zero degrees.

This Track will also be released in a two version format because i want to give the online racers more of a challenge by leaving the Mega slippery surface properties in, where as the comunity release will have a much more mello surface setup, this will aid in keeping the AI challenging.

I have used a Main poly size of 500x500 generic units for the main body of the track to give the track some size while keeping the solid poly count under the 16K amount. I have also used a new technique for tree creation. I am using the same trick for most of my upcomming tracks like scooby dood and Nhood Church.

The track will be released very soon as I have sent a copy to manmountain for a bit of AI fiddling and I have to place triggers and cams along with a few prms ( removable after Xmas hehe) and that will be that.




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human



Joined: 03 Dec 2006
Posts: 29



PostPosted: Mon Dec 18, 2006 10:25 am    Post subject: Reply with quote

hey buddy,
can we know something more about the tree creation?
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Skitch2
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Joined: 26 Nov 2006
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PostPosted: Mon Dec 18, 2006 7:19 pm    Post subject: Reply with quote

Well i shall release the track in the next day or so and ill let you all make an opinion on my trees. You may think that they are crap lol.

It aint no secret its just a bit or artistic spline drawing.
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Skitch2
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Joined: 26 Nov 2006
Posts: 28



PostPosted: Fri Sep 26, 2008 3:05 pm    Post subject: New Track Reply with quote

Yup ToyWorld-Aquatica has been sent in.
This was a major work in Max and i love it so i hope you all do too.

You will actually be shat out of a shark in this one and that has to be a Re-Volt First!!!!



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