Vizzboxes!
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Skitch2
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Joined: 26 Nov 2006
Posts: 28



PostPosted: Fri Dec 08, 2006 9:26 pm    Post subject: Vizzboxes! Reply with quote

Just found a couple of keys that aid in Vizzing.

Hold "ctrl" and left "shift" key together, along with the " * " key on the key pad. This Expands the vizzbox in all 4 planes at once.

The " +" & "-" keys on the main Keyboard, are vizz box transparency.

This realy helps when vizzing close areas!



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human



Joined: 03 Dec 2006
Posts: 29



PostPosted: Mon Dec 18, 2006 11:51 am    Post subject: Reply with quote

godd stuff, skitch.
it can be very helpful to see through the boxes and the other idea saves time increasing them quickly. in my case the makeitgood job starts as a kind of relaxing after max, but it usually becomes boring and too hard at the end, taking as much time as modeling work. but basically for me its a part of track creation.
let me just mention an idea here. have you tried ase2vis? what i do is i create a new layer in max for the cam boxes (once they are on a different layer you can hide all of them in one movement by turning the layer off). i place a box for the very first one and pull the four top vertex up and pull the four bottom vertex down while watching it in one of the side views to be sure that its high and deep enough to cover any possibile cam position during the race. i switch to plan view and copy (you know, shift+move) the box along the racing line as many times as i need with overlaps and close the circle reaching the first one. creating cam boxes is partially ready, they can be adjusted later in makeitgood. (of course you have to create the list file for ase2vis, blablabla) this is much faster than in makeitgood, but has some disadvantage (actually a lot of) and you still have to make the box(es) for each cambox in makeitgood because its better to create them there. (to be able to see what you are doing) for these reasons this method is ideal only for simplier tracks, many times i leave it and do the classical makeitgood way.
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Skitch2
Site Admin


Joined: 26 Nov 2006
Posts: 28



PostPosted: Mon Dec 18, 2006 7:26 pm    Post subject: Reply with quote

I could go down the ase2taz and vizz road but its like you said, I like to see in real time what I am editing out ( I secretly love to vizz a track lol )

On another note I just today found out that expanding a water box is not a click click click thing at all lol ( I havnt placed many in my time) but by holding the left shift while expanding the box alows for a much faster expantion lol. ( I have only been doing this stuff for 7 years lol. ).

I keep finding random key combos that do stuff in makeitgood and one day we may get them all mapped properly.
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Killer Wheels



Joined: 03 Dec 2006
Posts: 20


Location: France

PostPosted: Fri Dec 22, 2006 11:45 pm    Post subject: Reply with quote

LoL, I see that all people have done the same errors for a long time !
Well, these tips are useful with :
TrackZone editing
-ctrl increases speed,
-shift makes the box growing by all sides at the same time,
-and ctrl+shift is a "combo", as you said ^^
For all Objects, holding shift will allow you to preserve your fingers... And for visibox editing it's also a great tip !

I know a little more useful tips that allows you to create cool effects in RV, but I'd like to keep them secret, because I want to keep a "surprise effect" for my next tracks.... Razz Well if you really want to know these tips, just ask by mp.. or another way you like.

Wink
KW

Very Happy
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spaceman



Joined: 15 Dec 2006
Posts: 2


Location: cornwall

PostPosted: Sat Dec 23, 2006 6:56 pm    Post subject: Reply with quote

Pft!! I Fart in your general direction. There are no secrets here lol.

Gimme Gimme Gimeeeeee emmmm!!!!!
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Killer Wheels



Joined: 03 Dec 2006
Posts: 20


Location: France

PostPosted: Sun Dec 24, 2006 12:23 am    Post subject: Reply with quote

Well... If you really want to find all features of the game makeitgood edit mode, just try !
I think you will found your own ways to use them, and this is better for creativity !
All you have to know is that the shift and ctrl keys are the more useful ones...Enjoy Rolling Eyes
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dylan



Joined: 26 Dec 2006
Posts: 15



PostPosted: Tue Dec 26, 2006 7:46 am    Post subject: Reply with quote

I found the water box "wraps around" at 10000 if you go down instead of up you can jump from 0 to 10000.
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Manmountain



Joined: 29 Nov 2006
Posts: 1


Location: UK

PostPosted: Tue Jan 02, 2007 2:30 am    Post subject: AI Nodes Reply with quote

Anyone know how to adjust the RED, YELLOW & GREEN speed values ? in the AI Node editing.

Does anyone know if altering these values would actually have any effect ? or is it some old coding left over from a development stage ?
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dylan



Joined: 26 Dec 2006
Posts: 15



PostPosted: Tue Jan 02, 2007 4:15 am    Post subject: Reply with quote

yes green means go, red means stop, and wellow means go really fast.

(according to starman)
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Skitch2
Site Admin


Joined: 26 Nov 2006
Posts: 28



PostPosted: Fri Sep 26, 2008 12:44 pm    Post subject: Reply with quote

Now I think that I have tried every key combo in the AI mode and the Red, Yellow Green Thing wont change lol.
But What the fooook are the pulsating shadows around a node when you hit 1,2 or 3 while having your mouse pointer over a node?
and the key next to the "1" key turns emm off again. If you click the mouse buttons while over a node the bloody thing makes beeps and whirly noises at me... whats that about?????


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