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Skitch2

Vizzboxes!

Just found a couple of keys that aid in Vizzing.

Hold "ctrl" and left "shift" key together, along with the " * " key on the key pad. This Expands the vizzbox in all 4 planes at once.

The " +" & "-" keys on the main Keyboard, are vizz box transparency.

This realy helps when vizzing close areas!
human

godd stuff, skitch.
it can be very helpful to see through the boxes and the other idea saves time increasing them quickly. in my case the makeitgood job starts as a kind of relaxing after max, but it usually becomes boring and too hard at the end, taking as much time as modeling work. but basically for me its a part of track creation.
let me just mention an idea here. have you tried ase2vis? what i do is i create a new layer in max for the cam boxes (once they are on a different layer you can hide all of them in one movement by turning the layer off). i place a box for the very first one and pull the four top vertex up and pull the four bottom vertex down while watching it in one of the side views to be sure that its high and deep enough to cover any possibile cam position during the race. i switch to plan view and copy (you know, shift+move) the box along the racing line as many times as i need with overlaps and close the circle reaching the first one. creating cam boxes is partially ready, they can be adjusted later in makeitgood. (of course you have to create the list file for ase2vis, blablabla) this is much faster than in makeitgood, but has some disadvantage (actually a lot of) and you still have to make the box(es) for each cambox in makeitgood because its better to create them there. (to be able to see what you are doing) for these reasons this method is ideal only for simplier tracks, many times i leave it and do the classical makeitgood way.
Skitch2

I could go down the ase2taz and vizz road but its like you said, I like to see in real time what I am editing out ( I secretly love to vizz a track lol )

On another note I just today found out that expanding a water box is not a click click click thing at all lol ( I havnt placed many in my time) but by holding the left shift while expanding the box alows for a much faster expantion lol. ( I have only been doing this stuff for 7 years lol. ).

I keep finding random key combos that do stuff in makeitgood and one day we may get them all mapped properly.
Killer Wheels

LoL, I see that all people have done the same errors for a long time !
Well, these tips are useful with :
TrackZone editing
-ctrl increases speed,
-shift makes the box growing by all sides at the same time,
-and ctrl+shift is a "combo", as you said ^^
For all Objects, holding shift will allow you to preserve your fingers... And for visibox editing it's also a great tip !

I know a little more useful tips that allows you to create cool effects in RV, but I'd like to keep them secret, because I want to keep a "surprise effect" for my next tracks.... Razz Well if you really want to know these tips, just ask by mp.. or another way you like.

Wink
KW

Very Happy
spaceman

Pft!! I Fart in your general direction. There are no secrets here lol.

Gimme Gimme Gimeeeeee emmmm!!!!!
Killer Wheels

Well... If you really want to find all features of the game makeitgood edit mode, just try !
I think you will found your own ways to use them, and this is better for creativity !
All you have to know is that the shift and ctrl keys are the more useful ones...Enjoy Rolling Eyes
dylan

I found the water box "wraps around" at 10000 if you go down instead of up you can jump from 0 to 10000.
Manmountain

AI Nodes

Anyone know how to adjust the RED, YELLOW & GREEN speed values ? in the AI Node editing.

Does anyone know if altering these values would actually have any effect ? or is it some old coding left over from a development stage ?
dylan

yes green means go, red means stop, and wellow means go really fast.

(according to starman)
Skitch2

Now I think that I have tried every key combo in the AI mode and the Red, Yellow Green Thing wont change lol.
But What the fooook are the pulsating shadows around a node when you hit 1,2 or 3 while having your mouse pointer over a node?
and the key next to the "1" key turns emm off again. If you click the mouse buttons while over a node the bloody thing makes beeps and whirly noises at me... whats that about?????
Killer Wheels

I've already make all the tests to check this out but in fact the cars still follow the line without doing anything else... As far as I remember.  Sad
hilaire9

Remember, Revolt is recommended for children.
If the AI is too good Little Johnny Jackoff could never
win the Gold Cup.  So the Revolt AI is limited.

What is needed is a racing line that makes the CPU cars
go faster than their rated top speed. Of course this would
be over used and we would have tracks no human driver
could ever beat. The CPU cars don't seem to know or care
what the human drivers are doing.
They seem only to know if a car is in front of them (to shoot
weapons at) or where the AI nodes are narrow (to drop oil and
mock bombs).

When doing AI I only work on the Humma making clean
and fast laps (the Humma being  the only car than can beat
a human driver with a Toyeca who know the track layout
(perhaps Cougar too on full speed tracks).

A few Max shortcuts: In Modifier dropdown window hit the
first letter of the modifier to go to it, example: Unwrap UVW, hit the
u key, Bend hit the b key. With ver 5 hit the g key to toggle the grid lines,
and 7 key to see the Face counter.
Sometimes the Max shadows make things hard to see in the windows,
go to Rendering/Environment/global Lighting/Ambient and set the color lower,  I use Value 128.
You can also set the path where things are Saved. I set Export path to the
ASE Tools folder.
hilaire9

The navigation icons on this site are too shaded and hard
to read, even with my cheap drugstore reading glasses.

No comments about my 'Little Johnny Jackoff' phrase?
That's OK, I know there are only 5 people in this here
world who make Revolt tracks with Max.

I've been watching Gavin and Stacey on BBC America, so
along with Shameless and AbFab I now  know all about what
British people are like.

Any more Max tips and shortcut info  would be nice.

I just realized the world is made of Max's Standard Primitives!
Planes, Boxes, Cylinders,  Spheres, etc. I leave out Teacups,
that is strange.
Killer Wheels

The teapot was the first 3D object that has been modeled, but no one use it in max.

I'd like to write some tutos about max and lot of other great programs, but I still have no enough time... And waiting for Skitch2's one  Wink

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