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human

weird bitmap

hello guys, im in trouble Smile.
ase2w keeps on showing a panic message when converting an .ase file. its actually quite bad because 70 percent of a track is ready. the message is this: panic:weird bitmap. i tried to check the last created polys they seem to be all right. i tried to use the -v switch that enables "verbosity" in the dos prompt for ase2w to find the error, but the message is a bit "weird" soo i cant understand where the things went wrong. check this please:

any thoughts?
thx
dylan

are the bitmaps named with the last letters corresponding to the alphabet: a, b, c, d, etc.?


maybe try re-setting up the master material?
human

dyyylaaaaaaaaaaaaan! thank youuuuuuuuuuu! yeaaaaaah! works.
kewl. unfortunately i have deleted a few brand new objects because i thought only the newest ones can be wrong, but it was definitely a bitmap problem, not a polygon problem. i mean not even a polygon-material, but clearly a bitmap submaterial problem, however i dont know exactly why it happened, it seems not to be my fault, just happened. i have re-set the recently created submaterial, (not the whole master) and it works. thanks.
dylan

nice. whta was the parameter that made it weird I wonder. I hope I can finish another track sometime. I have many half done.
Skitch2

Hmm Human is doing exporting type things???? maybe he has a track up his sleave???? "Weird bit map" lol i love that proggie!!!
human

i couldnt find out the dodgy feature of the bitmap, dylan. i did not change the bitmap itself. all i did was i cleared the submaterial and set it again from the same .bmp file.
"i have many halfdone" oh, and the reason?
human

and all i know about this error message above, that material #2, #3 and so on are referring to the name of the submaterial and #e5e5e5 is a hexadecimal code for a light grey color, but i dont know the connection with the color and the bitmap, and i dont know that the listed materials are all "weird" or just the last one.
dylan

I am without excuse. I have been busy and mostly just tired from work...
human

ok, a short rest is granted. Smile
dylan

ok I'm putting the finishing touches on atrack that was close to completion.

I'm adding sounds and maybe some animated elements, but I wonder if I should bother.




next I will finish the bamboo track I started.
dylan



maybe a similair problem?

I tried re-loading the material. and there doesn't seem to be a polygon assigned to a non-existant submaterial.

???

help please.[/img]
dylan

ok, I got it figured out now. I had some polygons assigned to a material that didn't exist. I had suspected as much and was looking for them in the right way but I was looking at the wrong object. The error was in the the last object listed (being converted) not the next object that would have been listed (which is what I thought)


ok bye

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